Level 2

 #16 Aratus

Once revered as a guardian deity of ancient Egyptian temples, Aratus fell from divine grace when he chose to share forbidden knowledge with mortals. His actions, though born of compassion, violated the sacred laws of the gods. As punishment, he was cast out of the divine realm and into Alastria, stripped of most of his powers but not all.

Now he walks the mortal realm as a figure caught between two worlds - no longer fully divine, yet far from human. His tall, regal frame still carries traces of his former glory, with eyes that shift like desert sands and skin that sometimes gleams with hieroglyphic patterns in moonlight.

Each use of his remaining divine powers exacts a terrible price from his essence, slowly eroding what remains of his immortality. Yet he continues to aid those in need, believing that redemption lies not in hoarding power but in using it wisely for others, even at great personal cost.

In Alastria's temples, he seeks ancient texts and artifacts, hoping to find a way to either restore his divinity or make his sacrifice meaningful. Some say his true punishment isn't his fall from grace, but the eternal hope that he might rise again.

 #17 Broda Murray

Broda Murray, the fierce daughter of the legendary pirate queen Amber Scotch, was born during a thunderstorm aboard the "Crimson Whisper," her mother's notorious vessel. While most daughters inherit their mother's jewelry or dresses, Nroda inherited her mother's sharp wit, sailing expertise, and an unquenchable thirst for adventure – along with their infamous hot-headed temperament.

Amber Scotch, known across the seven seas as "The Scotch Serpent," raised Broda on the high seas, teaching her everything from sword fighting to navigation by the stars. However, their relationship became strained when Broda turned sixteen and began questioning her mother's traditional pirating methods. While Amber believed in the old ways of brute force and intimidation, Nroda developed a more strategic approach, preferring clever manipulation and diplomatic solutions when possible.

Their most significant falling out came when Broda secretly freed a group of captured merchants that her mother had planned to ransom. Amber saw this as betrayal, while Broda argued that building alliances with merchants could lead to more profitable long-term arrangements. This ideological clash led to Broda stealing her mother's prized ship, the "Crimson Whisper," renaming it "Scarlet Rebellion," and setting out to prove her modern pirating methods could be more successful.

Now, mother and daughter frequently cross paths in the vast oceans, sometimes competing for the same prizes, other times reluctantly joining forces when faced with common enemies. Their crews often place bets on whether their next encounter will end in a fierce battle or a rare moment of reconciliation over a shared bottle of rum.

Despite their differences, both women secretly admire each other's achievements, though neither would ever admit it. Their relationship perfectly embodies the old pirate saying: "The sea may be vast, but it's never vast enough for two captains of the same blood.

 #18 Sabrina Ost

Katrizi stands as a beacon of hope in Alastria's tumultuous landscape, her polished armor reflecting not just sunlight, but the ideals of true knighthood. Unlike many who wear the title for status or power, she lives by the ancient code of chivalry with unwavering conviction.

Her legend grew when she confronted a massive crocker - a fearsome reptilian beast - that had cornered a group of children in the ruins of an old temple. Armed with only her sword and shield, she faced the beast head-on. The battle was grueling, and though she emerged victorious, the creature's claws left her with a distinctive scar across her chest - a permanent reminder of the price of protecting the innocent.

Born to a family of merchants, Katrizi defied expectations by choosing the path of knighthood. She trained relentlessly, proving that skill and dedication matter more than noble birth. Her fellow knights respect her not just for her combat prowess, but for her unwavering moral compass.

Young squires often speak of her determination, quoting her famous words: "The future belongs to those brave enough to shape it." Despite numerous offers to serve in noble courts, Katrizi prefers to roam Alastria, appearing wherever justice is needed most.

 #19 Ravenna

In the gilded halls of Alastria's nobility, no name inspires quite as much dread among servants and courtiers as Princess Ravenna. At merely twenty years old, she's already mastered the art of turning privilege into a weapon, wielding her status like a poisoned blade.

Born into luxury and raised on endless indulgence, Ravenna views the world as her personal playground and its inhabitants as mere pieces in her games. Her beauty, undeniable as it may be, serves as a deceptive facade for a calculating mind that never forgets a slight - real or imagined.

Those who dare deny her desires find themselves systematically destroyed in Alastria's social circles. Through her extensive network of sycophants and spies, she orchestrates falls from grace with the same casual elegance she uses to select her morning gowns. Merchants who refuse her whims find their businesses mysteriously failing, while nobles who slight her discover their secrets becoming public entertainment.

Yet despite the growing list of enemies she's accumulated, Ravenna remains untouchable - protected by her royal status and her father's influence. As she often says with her signature sweet smile, "No is such an ugly word. I prefer to think of it as a temporary inconvenience.

 #20 Dirge Rhule

Among mercenaries, Dirge Rhule's name is spoken with a mixture of respect and revulsion. The orc who sold his entire tribe to a legion of soldiers for a chest of gold has earned a reputation as someone who'll do absolutely anything for the right price.

The massacre of his tribe was methodically planned - he provided the legion with patrol schedules, weapon cache locations, and the best time to strike. While his people slept, he slipped away into the night, counting his coins as distant screams echoed through the valleys. Some say he didn't even look back as the fires began.

Now he drifts from contract to contract, his massive frame and battle expertise making him a valuable hire for those who can afford him. His rates are steep, but his reputation for getting the job done is unmatched. He takes particular pleasure in jobs that require betrayal, having mastered the art of gaining trust only to shatter it.

Despite his impressive combat skills, Dirge's true weapon is his complete lack of loyalty to anyone but himself. As he often says, "Everything has a price. It's just a matter of negotiation.

 #21 Duke

In the scorching expanse of Alastria's desert territories, Duke stands as the last bastion of law in a lawless land. Unlike the polished guards of city states, he's weathered and worn like the desert itself, his leather armor carrying the same sun-bleached patina as the bones that litter the sands.

Known for his unorthodox approach to justice, Duke operates by a simple code: the punishment should fit the crime, but mercy can be found in the harshest desert. Rather than executing bandits, he often leaves them tied to posts in the desert with just enough water to survive if they're clever enough - letting the wasteland itself serve as judge and jury.

His reputation spreads far across the dunes, carried by merchant caravans and whispered in oasis taverns. They speak of a man who can track a thief across miles of shifting sand, who knows every hidden water source and secret canyon path in his territory.

Despite countless offers to serve in more civilized regions, Duke remains in his desert domain. As he often says, "City laws are written in ink, but desert justice is carved in stone.

 #22 Clemmy Arabal

In the brutal world of pit fighting, Clemmy Arabal rises like a storm, leaving a trail of defeated opponents and shattered expectations in her wake. Her fighting style is as unconventional as her path to the arena - a savage blend of street brawling and tactical precision that keeps both opponents and audiences guessing.

Born in the slums of Kauna, coastal town, Clemmy fought her way up through underground fighting rings, earning her reputation one bloody victory at a time. Unlike many fighters who seek quick glory, she studies her craft obsessively, learning from every bout and adapting her technique with each victory and rare defeat.

Her ultimate goal burns bright: to compete in the legendary Ishtacal Arena, where only the world's elite fighters dare to tread. Every fight brings her one step closer to her dream, and she treats each opponent as a stepping stone toward that destiny. The scars that map her body tell the story of her journey, each one a lesson learned and a barrier broken.

In the pit, they call her "The Rising Storm" - not just for her explosive fighting style, but because, like a storm, you can see her coming and some are powerless to stop her.

 #23 CMD Leopold Dross

Commander Leopold Dross holds the dubious distinction of being the only commander in Alastria's military history to survive every battle by running away from them. His "tactical retreats," as he calls them, have earned him countless medals he didn't deserve and a reputation he can't escape.

While other commanders led from the front, Dross perfected the art of finding convenient excuses to be elsewhere when battle joined. His soldiers joke that he could smell danger from miles away and always had a horse ready for a swift departure. His excuses became legendary: sudden illness, urgent messages to deliver, or "strategic reconnaissance missions" that mysteriously took him far from the fighting.

Now retired and living comfortably on an officer's pension, Dross spends his days writing memoirs that transform his cowardice into elaborate strategic genius. He claims his retreats saved countless lives, though veterans who served under him tell different tales in taverns.

Despite his comfortable life, Dross jumps at sudden noises and always sits facing the door in public places. As the saying goes in military circles: "Brave men die once, but Dross lives to run away another day."

 #24 Colt

In the vast landscapes of Alastria roams a peculiar husky, known simply as Colt - a free spirit who answers to no master but the call of the open road. His thick fur bears the dust of a hundred territories, and his intelligent eyes hold the wisdom of countless encounters.

Unlike ordinary strays, Colt chooses his own path with purpose, appearing in villages and towns as if guided by some invisible compass. Travelers speak of a friendly husky who might accompany them for days or weeks, offering silent companionship and surprisingly keen instincts for danger, before disappearing as mysteriously as he arrived.

Some say he once belonged to a great explorer who perished in the wilds, and now Colt continues their journey alone. Others believe he's blessed by wanderlust spirits, destined to forever roam. His distinctive markings - a splash of white across his face - make him easily recognizable, and tales of his appearances spread across taverns and campfires.

Though many have tried to adopt him, Colt remains true to his wandering nature. He accepts food and temporary companionship but never stays long enough for chains of domestication to bind him.

 #25 Dark Lord Rhyll

High in the ancient Tower of Eternal Vigil, Dalcydam, behind countless magical seals and iron doors, sits Dark Lord Rhyll - a prisoner so old that even his crimes have faded into myth. The guards who watch his tower pass down their duty through generations, maintaining their posts with unwavering dedication despite not knowing exactly why.

Rhyll hasn't spoken a word in centuries, his silence as heavy as the chains that bind him. His ageless face betrays no emotion, yet his eyes burn with an intensity that makes even the bravest guards uncomfortable during their rounds. Ancient texts mention his name with trembling quills, but the pages describing his deeds have long since crumbled to dust.

The few who've glimpsed him through the tower's enchanted windows describe a figure both regal and terrifying - perfectly still, like a statue carved from shadow itself. Some say he's waiting for something, others believe he's merely a puppet maintained by old magic, the real Rhyll long since dead.

Only the tower's ravens seem to know the truth, as they gather in unusual numbers around his window, their black eyes fixed on the silent prisoner within. As the current Guard Captain says, "Some locks are best left unopened, some questions best left unanswered.

 #26 Denata Ventoli

With flame-red hair and a disarming smile, Denata Ventol moves through Alastria's social circles like a bright spark of youth and vitality. At twenty, she embodies everything a young woman should be - charming, well-spoken, and seemingly innocent. But beneath that carefully crafted exterior lies a secret that would turn warmth to horror.

By day, she works as a seamstress in the merchant district, her fingers deftly handling needle and thread. Her customers adore her, especially for her ability to work late into the night to finish urgent orders. What they don't know is why she's so comfortable in darkness.

Those who know her speak of her peculiar habits - how she never eats in public, how mirrors in her presence sometimes crack without explanation, how shadows seem to deepen when she enters a room. Yet her cheerful demeanor and ready laugh dispel any lingering suspicions.

Only the cats know the truth - they hiss and flee at her approach, their ancient instincts recognizing what human eyes cannot see. As she often says with a smile that's just a bit too wide, "Everyone has secrets. Mine just happen to be a bit... darker than most."

 #27 Eboneezer Tunt

In the shadows of Alastria's political landscape, Eboneezer Tunt works tirelessly to rebuild what was once the realm's most feared secret society. As former Spymaster of the 'Silent Knives,' he survived their dramatic fall from power by disappearing into the underground networks he himself had created.

The Silent Knives once controlled Alastria's destiny through perfectly orchestrated assassinations and carefully planted information. Their collapse left a power vacuum that threw the realm's delicate political balance into chaos. Now, Tunt moves like a ghost through taverns and noble houses, recruiting former members and identifying potential new talents.

His methods are subtle - a whispered conversation here, a mysterious disappearance there. Each move is calculated, each new recruit carefully vetted. Those who know of his work speak his name in whispers, aware that merely acknowledging his existence could mark them as either ally or target.

Unlike the brash leaders who led to the Silent Knives' downfall, Tunt believes in patience and precision. As he often tells his new recruits, "Power isn't in the blade that strikes, but in the shadow that conceals it."

 #28 Jean The Defender

Behind Lady Ferris stands a constant shadow - Jean The Defender, a figure whose face remains a mystery behind an ornate mask. His dedication to protecting Lady Ferris goes beyond mere professional duty, though whether this stems from love or something deeper remains the subject of endless court gossip.

Standing well over six feet tall and clad in distinctive armor that never seems to leave his form, Jean has turned personal protection into an art form. His methods are as elegant as they are effective - threats to Lady Ferris tend to disappear quietly, without the mess of obvious confrontation.

No one knows his true identity or has seen what lies behind his mask. Even Lady Ferris herself claims ignorance, though some notice how her voice softens when speaking to him. The rare few who've heard him speak describe a voice that's surprisingly gentle for someone so imposing.

Court whispers suggest he's everything from a disfigured noble to a cursed warrior, but Jean remains silent on the matter, focused solely on his duty - and perhaps, on the woman he's sworn to protect. As one court poet noted, "The truest love often hides behind the strongest shields.

 #29 Lutrene

Among mercenaries, Lutrene stands out not just for his impressive orcish stature, but for his methodical approach to violence. Unlike the stereotype of raging orc warriors, he treats combat as a business transaction - clean, professional, and always with clear terms.

His reputation was built on reliability rather than brutality. When Lutrene takes a contract, it gets completed without unnecessary collateral damage or unwanted attention. He's known for reading contracts thoroughly, negotiating fair terms, and delivering exactly what was promised - no more, no less.

His distinctive battle axe, which he calls "The Receipt," is kept in immaculate condition, its edge as sharp as his business acumen. Fellow mercenaries joke that he's the only orc who demands written contracts and keeps detailed ledgers of his jobs.

What makes him particularly dangerous is his combination of orcish strength with unexpected cunning. He studies his targets' patterns, plans multiple approaches, and always has a backup strategy. Those who've worked with him speak of an unsettling precision in his violence.

As he often tells his clients, "You're not paying for the killing - you're paying for the guarantee.

 #30 Salacia

By day, she's the jewel of Amber City's nobility - the stunning Lady Salacia, whose beauty has launched a thousand marriage proposals from ambitious nobles. By night, she's the city's silent guardian, dealing swift justice to those who prey on the innocent.

While suitors compete for her attention at lavish balls, none suspect that their elegant object of desire spends her nights stalking through the city's darkest corners, putting murderers and criminals to the knife. Her flowing gowns hide both weapons and scars, while her reputation for being "delicate" provides the perfect cover for her vigilante activities.

She chose this double life after witnessing Amber City's corruption firsthand - how the wealthy turned blind eyes to suffering, how criminals operated with impunity. Rather than accept it, she decided to become something else: a nightmare for those who think themselves above the law.

Each morning, she returns to her noble life, playing the role of the desirable, unattainable lady, while secretly washing blood from beneath her fingernails. As she often muses during tedious social gatherings, "Men see me as a prize to be won, never suspecting I'm the hunter, not the trophy.